![]() It also oversees checking if a vehicle requires stopping due to the timetable. It creates all necessary menus and holds an instance of the timetable, to modify it accordingly to the user inputs. ![]() ![]() The UI logic is implemented in /res/config/game_script/timetable_gui.lua ![]() It is read-only to the engine thread and read/write to the GUI thread. The timetable module provides all necessary methods to alter the timetable and to request its information. The timetable is stored in a giant LUA table. Timetable LogicĪll the timetable logic is implemented in /res/scripts/celmi/timetables/a The project is split into 3 parts, represented by 3 different script files.
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